I'm kind of done with this project, so I'm not intending to add any further characters, but you're very welcome to do anything you want on youtube with it! :)
Thanks so much mate, I appreciate that! Hope all is well with you and yours!
By the way, did you play this on desktop? Did the timing of the musical loop sound okay to you? I've only tested it on my desktop and some mobile devices, and while the timing is pretty consistent on my desktop (not perfect, but passable), it's a fraction of a second out on mobile devices in a really jarring way. I'm considering rewriting it to test the native playback speed at startup and adjust animation and loop length accordingly (at the moment, it's a hardcoded 498 frames). Edit: This is fixed in v1.1 :)
โ Return to musical toy
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can u add OWAKCX pls? or i can make an gameplay on youtube?
I'm kind of done with this project, so I'm not intending to add any further characters, but you're very welcome to do anything you want on youtube with it! :)
okiee
its just a blank screen, so bruh.
Is it not starting up for you? The opening speed test is a blank screen, that should only take a few seconds to check.
yes it doesn't
Huh, sorry, PICO-8 works in-browser on most devices, but I guess not all :/
nah, don't worry
Bruuuuuuhhhhhhh.......
lol
me Too
This is actually super cute. I love the tunes you can make with this. Happy birthday, Hershel!
Thanks so much, I'm very glad you appreciated it! :)
This is lovely! Happy birthday, Hershel ๐ ๐
Thanks so much mate, I appreciate that! Hope all is well with you and yours!
By the way, did you play this on desktop? Did the timing of the musical loop sound okay to you? I've only tested it on my desktop and some mobile devices, and while the timing is pretty consistent on my desktop (not perfect, but passable), it's a fraction of a second out on mobile devices in a really jarring way. I'm considering rewriting it to test the native playback speed at startup and adjust animation and loop length accordingly (at the moment, it's a hardcoded 498 frames).
Edit: This is fixed in v1.1 :)